Mobile MUSE and Spin-Off Tourism and Gaming Concepts
by Alex de Carvalho. Average Reading Time: almost 3 minutes.
Following my post yesterday about increased interaction with your environment, the city of Vancouver is “testing how mobile devices can be used to create a new experience of a city”: Mobile MUSE (Media-rich Urban Shared Experience).
It’s 2010 in Vancouver. Tourists throng the streets, using hand-held devices to immerse themselves in the history and the attractions of the world’s preeminent digital city.
As they walk, information about their surroundings — sponsored by, say, Starbucks — downloads to their devices, which are similar to today’s PDAs.
Simultaneously, they use the built-in high-definition video and still cameras, and voice recorders to create their own memories of the city.
Off goes a postcard to an aunt in Taiwan, a voicemail to a colleague in Barcelona, the recording of a street musician to the kids in Sao Paulo.
According to Brian Lin at the Univeristy of British Columbia,
MUSE aims to leverage Vancouver’s cultural, industrial and technological advantages — not to mention the 2010 Olympics — to make the city a mecca for context-aware content delivery.… One of the MUSE sub-project teams is already working on improving audio tours at UBC’s Museum of Anthropology, while another is designing a high-tech heritage scavenger hunt in Chinatown, to be unveiled during next year’s dragon boat festival at Science World.…Clues relating to Chinatown culture are sent to players’ cell phones and points are given when they reach the correct location.
[Also,] a special $297,000 project has been approved through MUSE aimed at increasing youth voter participation in the upcoming May provincial election. The project will involve students and engage them through interactive experiences such as voting on important social questions through their own mobile devices, and seeing first-hand the impact of their votes.
By combining mobility, time and personalisation, these applications bring relevant and useful information that will enhance the user’s experience. “Participatory tourism”, treasure hunt games and voting are natural choices for the city of Vancouver.
Taking the concept a bit further, one could adapt bestselling books and movies into a mobile and participatory tourism experience. For instance, with over 17 million copies sold, the “The Da Vinci Code generated a lot of interest in the Louvre Museum and other monuments in and around Paris. Its sister novel Angels & Demons unfolds in Rome. Now imagine walking around either city learning more about the sites described in the book. Even better, how about downloading chapters of the book as you follow the path of the protagonist? This could be a whole new way to read a book … you would actually experience it! As you approach monuments you would get the next chapter, which you would read or even listen to, if it were podcasted.
Taking this even further, a gaming aspect could be added to increase the adrenaline, with points added to uncovering clues, making correct moves and interacting with people … think of Michael Douglas in the movie “The Game”. The recipient of a “game” voucher from CRS, Consumer Recreation Services, he scrambles around town as he uncovers clues that will save him … it’s quite a thrill. Now imagine being the protagonist, uncovering clues and interacting with your environment and people in order to uncover a story. In other words, a scavenger or treasure hunt with a compelling storyline.
Technorati Tags: mobile, rfid, games, tourism
