Social object and the object-centered environment

Table of con­tents for object-centered social­ity series

  1. The use of social objects as arte­facts for iden­tity management
  2. Social objects and the observer’s paradox
  3. Social object and the object-centered environment

Sergeant Jalo­nen must have spent his child­hood in a con­crete sandbox

After I grad­u­ated from col­lege, I com­pleted manda­tory mil­i­tary ser­vice in the Finnish Army. The year-long expe­ri­ence yielded intense expe­ri­ences, life­long friend­ships and lots of sto­ries. One of them comes to mind: Jalo­nen and I were the first two sol­diers from our com­pany to be pro­moted to the rank of Sergeant. While I was pro­moted for tech­ni­cal skills in field oper­a­tions, Jalo­nen was cho­sen because he was a strict dis­ci­pli­nar­ian, as tough as nails. So tough was he, that our company’s sol­diers con­cluded among them­selves that he must have spent his child­hood in a con­crete sandbox!

Sur­round­ings and sit­u­a­tions affect your behavior

I never gave this story much thought except to joke about it with my friends.  Aside from the humor, how­ever, the sug­ges­tion is that a child­hood spent play­ing in con­crete sand­box will toughen you up. Were they too quick to judge? What part of Jalonen’s per­son­al­ity is attrib­ut­able to a dif­fi­cult child­hood, and what part is attrib­ut­able to the sit­u­a­tion of being in the army?

In “Blink,” Mal­colm Glad­well describes how peo­ple tend to over-emphasize personality-based expla­na­tions for behav­iors and dis­re­gard sit­u­a­tional ones (see fun­da­men­tal attri­bu­tion error). For instance, it’s tempt­ing to stereo­type a work col­league by say­ing “she’s tough nego­tia­tor.” How­ever, that same per­son may be seen dif­fer­ently by friends and fam­ily, who might describe the same per­son by aspects not nec­es­sar­ily shown at work: “fun-loving, car­ing, gen­er­ous, etc.” Uni­ver­sity of Oslo pro­fes­sor Ole Hanseth fur­ther explains,

You do not go about doing your busi­ness in a total vac­uum but rather under the influ­ence of a wide range of sur­round­ing fac­tors. The act you are car­ry­ing out and all of these influ­enc­ing fac­tors should be con­sid­ered together. This is exactly what the term actor net­work accom­plishes. An actor net­work, then, is the act linked together with all of its influ­enc­ing fac­tors (which again are linked), pro­duc­ing a network.

Can your phys­i­cal sur­round­ings act as an influ­enc­ing fac­tor on your behav­ior? Social Sci­en­tist Roger Barker exten­sively researched see Archi­tec­tural Psy­chol­ogy and found that, quite obvi­ously, “In a store, peo­ple assume their roles as cus­tomers; in school and church, proper behav­ior some­how already resides coded in the place”.

The object-centered environment

Cidade Negra
Aldo's Wedding
Boxed In
Verdi's Il Trovatore

France X Cyprus Worldcup Qualifier
Copa Fireworks
Santini and Velloso
john edwards

A store and a wed­ding are social objects (because they’re con­ver­sa­tion starters and top­ics for peo­ple). They are also object-centered envi­ron­ments. You step into a sit­u­a­tion that struc­tures your behav­ior. Both phys­i­cal struc­tures like stores, churches and pub­lic parks and sit­u­a­tional events like wed­dings, soc­cer games and flash­mobs con­di­tion the par­tic­i­pants’ behav­ior to per­form a cer­tain objec­tive col­lec­tively with like-minded others.

Work is a com­mon form of social object as well as an object-centered envi­ron­ment. When you go to work, you “plug-in” to an envi­ron­ment where you then social­ize with your col­leagues and cus­tomers, because you work at the same place. If you telecom­mute, you’re still “plugged in” to the work you do with your col­leagues. For instance, traders around the world plug in to finan­cial mar­kets. Such envi­ron­ments are rich social objects, both pos­i­tively and neg­a­tively. Think about the num­ber of var­ied work-related con­ver­sa­tions you’ve had over the years!

Mould­ing your environment

In Roger Barker’s research, the places were clearly iden­ti­fied with a set loca­tion and pur­pose, like a hard­ware store, a high school, a denom­i­na­tional church or a finan­cial mar­ket, like the Chicago Board of Trade (see Karin Knorr-Cetina’s paper on “The Mar­ket as an Object of Attach­ment”). But what about when you per­form a dif­fer­ent activ­ity in a loca­tion gen­er­ally meant for some­thing else? For exam­ple, a wed­ding may be per­formed nearly any­where. In Hawaii, Florida and the many other coastal areas, wed­dings may be car­ried out on a beach. In this case, the wed­ding super­sedes the beach-going activ­ity and con­di­tions the guests’ behav­ior. The wed­ding rit­ual is gen­er­ally stan­dard within cul­tures, and every­one knows what to expect: gath­er­ing, union, bless­ing, and cel­e­bra­tion. Other exam­ples include a birth­day party in a play­ground, pub­lic man­i­fes­ta­tions in city streets, flash­mobs in a store, doing work inside a Starbuck’s, Tup­per­Ware din­ners in someone’s liv­ing room, street soc­cer games, rock con­certs inside Sec­ond Life, clas­si­cal con­certs inside a church and a Bar­Camp in a con­cert hall. Each of these activ­i­ties bring peo­ple together around a shared object or objec­tive, they include their own rit­u­als, and they are per­formed in a cer­tain way. The objec­tive of the gath­er­ing super­sedes the pur­pose of the loca­tion and the envi­ron­ment is molded to suit the gathering’s pur­pose. Chairs are placed, tables are setup, goal­posts are erected in a field, and so on (see “Place­mak­ing, the way in which all human beings trans­form the places they find them­selves into the places where they live”).

Bernard Hunt, Man­ag­ing Direc­tor of HTA Archi­tects Ltd, talks about life in phys­i­cal spaces:

The phys­i­cal form of a place is only one side [of the coin]. The way life is lived in it, and the com­mon pur­pose around which that life revolves, is the other. And from cave dwellers to loft liv­ers human beings have always used places to achieve their com­mon pur­pose .… Some­how things were eas­ier when that pur­pose was pro­tec­tion against the ele­ments, defence from attack and con­trol of dis­ease. Suc­cess­ful place­mak­ing seemed to hap­pen when what was built was in direct response to imper­a­tives like defence and topog­ra­phy and also when it was done unself­con­sciously by dif­fer­ent peo­ple at dif­fer­ent times.

Barry Smith, Depart­ment of Phi­los­o­phy at the Uni­ver­sity of Buf­falo, writes:

A physical-behavioural unit such as a reli­gious meet­ing, a ten­nis cham­pi­onship or a sea bat­tle is an intri­cate com­plex of times, places, actions, and things. Its con­stituents can include both man-made ele­ments (build­ings, streets, cricket fields, books, pianos, libraries, the bridges and engine-rooms of bat­tle­ships) and also nat­ural fea­tures (hills, lakes, waves, par­tic­u­lar cli­matic fea­tures, pat­terns of light and sound). These fea­tures and ele­ments may be fur­ther restricted to a highly spe­cific com­bi­na­tion of, say, a par­tic­u­lar room in a par­tic­u­lar build­ing at a par­tic­u­lar time with par­tic­u­lar per­sons and par­tic­u­lar objects dis­trib­uted in a par­tic­u­lar pat­tern. In gen­eral, how­ever, it is a form of generic depen­dence which pre­vails in the realm of physical-behavioural units; a judge must hear and decide the case, but it need not be this judge; the cap­i­tal city must be located some­where, but it need not be located in this spot (and in time of war it may be relocated).

So whether the sit­u­a­tion is dic­tated by the pur­pose of the loca­tion or the pur­pose of the gath­er­ing, you behave accord­ing to the appro­pri­ate cul­tur­ally estab­lished rules you’ve learned. You have learned how to behave in a store and how to behave in a wed­ding.

What role for space in online com­mu­nity building?

In a dis­cus­sion thread in Jere­miah Owyang’s Com­mu­nity Strate­gists group in Face­book, Jonathan Trenn men­tions:

“I think this is an excel­lent ques­tion, but what con­cerns me is that we are not talk­ing about com­mu­ni­ties here…we’re talk­ing com­mu­nity plat­forms. Impor­tant distinction.”

This begs the ques­tion: to what extent is the plat­form an inte­gral part of the com­mu­nity? To what extent does the plat­form fos­ter or con­di­tion com­mu­nity behav­ior? Offline, a bas­ket­ball court may be an inte­gral part of a local com­mu­nity, just like a bingo hall, church, com­mu­nity cen­ter, gro­cery store, etc. If you take away such spaces, you would expect the com­mu­nity to change, because you would restrict the dif­fer­ent areas and rea­sons for peo­ple to find each other and inter­act based on their shared inter­ests. Does this same dynamic play online? To what degree does the archi­tec­ture, fea­tures and tools of the com­mu­nity spaces you pro­vide fos­ter or restrict com­mu­nity inter­ac­tion? (see Karin Knorr-Cetina’s work on “The Mar­ket as an Object of Attach­ment” is worth fur­ther read­ing for the notions of “wants and lacks”, “attach­ment” and “embed­ded­ness” in community.)

The way the online space is designed has wide rang­ing impli­ca­tions for com­mu­nity inter­ac­tion. “Social Design” deci­sions include whether to allow peo­ple to cre­ate a pro­file page, upload a pic­ture, write a bio, tag their con­tent, add book­marks on con­tent and peo­ple, com­ment on oth­ers’ cre­ations, add friends, deter­mine pri­vacy set­tings, invite friends, pub­lish to other plat­forms, cre­ate and mod­er­ate groups, browse pro­files and con­tent, “pivot” from one page to another, have per­son­al­ized URLs, receive email noti­fi­ca­tions of activ­ity, vote and rate con­tent, engage in phatic com­mu­ni­ca­tion, receive a mini-feed of friends’ activ­ity after login, clas­sify friends, par­tic­i­pate in pub­lic forums, and so on. These design deci­sions affect space, because each of these actions and activ­i­ties have a place­holder on the website.

Unlike a media like TV, mag­a­zines and other tra­di­tional media, social media is highly par­tic­i­pa­tory and cre­ated through the active con­tri­bu­tion and col­lab­o­ra­tion of peo­ple inter­act­ing with each other. Each design deci­sion and how it is expressed on the web­site, leads to far-reaching impli­ca­tions for the com­mu­nity. And if these deci­sions are not made and cer­tain fea­tures are not pro­vided, the com­mu­nity will find a way to either adapt their space or to find other spaces where they may engage in con­ver­sa­tion and activity.

Back to Jalonen’s con­crete sandbox

To tell you the truth, mil­i­tary ser­vice is not such a pleas­ant expe­ri­ence. There are thou­sands of con­straints on space, time and pri­vacy. Your iden­tity is formed daily in front of oth­ers through your behav­ior and actions. Hero­ics are per­formed and tiny hacks are found to break the rigid­ity. We found a way to build friend­ships and com­mu­nity, regard­less of the hard­ships. Over­all, how­ever, rel­a­tively few cher­ish the envi­ron­ment enough to want to make a career of it. It is not so much that Jalonen’s youth was spent in a con­crete sand­box, but that the army sit­u­a­tion itself was a fig­u­ra­tive con­crete sandbox.

Are your service’s users stuck in a con­crete sand­box? How do your website’s fea­tures fos­ter or hin­der iden­tity for­ma­tion, per­sonal expres­sion, pro­file dis­cov­ery, and com­mu­nity inter­ac­tion between peo­ple? Can the com­mu­nity appro­pri­ate and form the space to fit their needs? How might dif­fer­ent cul­tures appro­pri­ate the same website?

This post high­lights the impor­tance of design deci­sions in online com­mu­nity build­ing. Answer­ing these and sim­i­lar ques­tions with an eye to community-building, and before the first trace is drawn, deter­mines to a large extent the community-building and word-of-mouth poten­tial of your web service.

 


  • Deb
    Fluid, adaptable design retains users, because users demand the ability to have fluidity of identity, functionality and interaction--or else they will take advantage of the Greater Fluidity and move on. Concrete sandboxes will only attract and retain concrete lovers because there are sandboxes constructed of all sorts of different materials and scales just around the corner. They won't have a chance to affect consumers.

    We behave with "wedding manners" because the social costs of not conforming are viewed as big to us. Increasingly environments will only be object-centered if their value is quickly discernible as being huge.
  • Social design is tough because it encompasses so much, including the concrete box the designer comes from.

    I've always strived to be an individual, but to conform to the norms that make it possible to communicate and relate to others. Those two forces are at odds, The dedicated non-conformist is a social outcast (or is it that he's most predictable.)

    Hard work. but oh so important.

    Thank you for taking it on. Reading it was work, but worth the effort and thought.
  • Ed
    I thought you were going somewhere else with this piece. It's obvious that, if your goal is to increase the size and engagement of your online community, you need to be mindful of certain social design principles. And it's valuable to enumerate those.

    But I was expecting something different. How do you select which features are most appropriate for your site?

    Backing up the premise a bit: a store isn't a school isn't a church and the fundamental attribution error. I read an implied critique of social networking sites there.

    Social sites want to be places where people can express their identities: be themselves. Everyone is different, so these sites try to be everything to everyone. They are the store, the school, and the church all rolled into one. And the hodge-podge of information in my profile is attributed falsely to my personality rather than to my performance in these separate contexts.

    Social sites should foster avatar formation instead of identity formation. Instead of helping people "be themselves", they should help people "perform well" in a particular context.

    So what are the steps to selecting an appropriate feature set for your social site? First, define your context. If you're a virtual beach, are you used for weddings or beach volleyball?

    Second, implement the social tools that allow users to perform best in that context. For example, in my virtual wedding profile I would need a picture of me in a nice suit and a description of how I'm related to the wedding party. In my virtual volleyball profile - a description of my win-loss record and my team affiliation.

    The consequence of doing this incorrectly is that you'll end up like MyFacebookSpace: wedding photos and volleyball widgets all cluttering up the same profile page, none of which work very well and all of which provide a very confusing impression of my personality.

    Returning to your example, I'd rather have a good concrete sandbox than another identity profile. It would be interesting to have a place where I can act like a tough-as-nails hardass. The feature set would be better, the niche ad-revenue would be higher, and I can play without having to worry about what my family or coworkers would think. If I'm so inclined, I can declare this as part of my identity by putting a concrete sandbox widget in my identity profile that users can use to drill down into that aspect of my personality, but I wouldn't have to.

    Using social design just for the sake of improving community in general is not enough. The hard part is choosing which features are most appropriate for your particular site. From the first half of this post I gather that social design should be driven primarily by the object in your "object-centered environment". Once you've defined an interesting social context, then it should be easier to figure out which features would best support a community around it. Gathering inspiration from actual spaces, like a beach, would be a good start.
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