<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Social object and the object-centered environment</title>
	<atom:link href="http://alexdc.org/2008/03/social-object-a.html/feed" rel="self" type="application/rss+xml" />
	<link>http://alexdc.org/2008/03/social-object-a.html</link>
	<description></description>
	<lastBuildDate>Wed, 03 Feb 2010 10:48:14 +0000</lastBuildDate>
	
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: ram</title>
		<link>http://alexdc.org/2008/03/social-object-a.html/comment-page-1#comment-23313</link>
		<dc:creator>ram</dc:creator>
		<pubDate>Sat, 14 Nov 2009 17:43:15 +0000</pubDate>
		<guid isPermaLink="false">http://alexdc.org/social-object-and-the-object-centered-environment/#comment-23313</guid>
		<description>it&#039;s a really nice blog thanks for add my comment..

onlinebingostore World is your complete guide to online bingo we bring together the finest online bingo games and the best online bingo websites. Here you will be able to find advice on to play bingo in our Bingo Games section.&lt;a&gt;onlinebingostore .com&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>it&#8217;s a really nice blog thanks for add my comment..</p>
<p>onlinebingostore World is your complete guide to online bingo we bring together the finest online bingo games and the best online bingo websites. Here you will be able to find advice on to play bingo in our Bingo Games section.<a>onlinebingostore .com</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Solitary Mobility vs. Mobile Sociality &#124; alex de carvalho</title>
		<link>http://alexdc.org/2008/03/social-object-a.html/comment-page-1#comment-373</link>
		<dc:creator>Solitary Mobility vs. Mobile Sociality &#124; alex de carvalho</dc:creator>
		<pubDate>Tue, 01 Jul 2008 17:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://alexdc.org/social-object-and-the-object-centered-environment/#comment-373</guid>
		<description>&lt;!--%kramer-ref-pre%--&gt;[...] Social object and the object-centered environment [...]&lt;!--%kramer-ref-post%--&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://dev.wp-plugins.org/wiki/Kramer"><img src="http://alexdc.org/wp-content/plugins/kramer.php?kramer=gif-icon" class="technorati-balloon" alt="Kramer auto Pingback" style="border:0;" /></a>[...] Social object and the object-centered environment [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deb</title>
		<link>http://alexdc.org/2008/03/social-object-a.html/comment-page-1#comment-292</link>
		<dc:creator>Deb</dc:creator>
		<pubDate>Thu, 10 Apr 2008 10:35:15 +0000</pubDate>
		<guid isPermaLink="false">http://alexdc.org/social-object-and-the-object-centered-environment/#comment-292</guid>
		<description>Fluid, adaptable design retains users, because users demand the ability to have fluidity of identity, functionality and interaction--or else they will take advantage of the Greater Fluidity and move on.  Concrete sandboxes will only attract and retain concrete lovers because there are sandboxes constructed of all sorts of different materials and scales just around the corner.  They won&#039;t have a chance to affect consumers.

We behave with &quot;wedding manners&quot; because the social costs of not conforming are viewed as big to us.  Increasingly environments will only be object-centered if their value is quickly discernible as being huge.


</description>
		<content:encoded><![CDATA[<p>Fluid, adaptable design retains users, because users demand the ability to have fluidity of identity, functionality and interaction&#8211;or else they will take advantage of the Greater Fluidity and move on.  Concrete sandboxes will only attract and retain concrete lovers because there are sandboxes constructed of all sorts of different materials and scales just around the corner.  They won&#8217;t have a chance to affect consumers.</p>
<p>We behave with &#8220;wedding manners&#8221; because the social costs of not conforming are viewed as big to us.  Increasingly environments will only be object-centered if their value is quickly discernible as being huge.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Warren Whitlock</title>
		<link>http://alexdc.org/2008/03/social-object-a.html/comment-page-1#comment-291</link>
		<dc:creator>Warren Whitlock</dc:creator>
		<pubDate>Tue, 25 Mar 2008 18:16:23 +0000</pubDate>
		<guid isPermaLink="false">http://alexdc.org/social-object-and-the-object-centered-environment/#comment-291</guid>
		<description>Social design is tough because it encompasses so much, including the concrete box the designer comes from.

I&#039;ve always strived to be an individual, but to conform to the norms that make it possible to communicate and relate to others. Those two forces are at odds, The dedicated non-conformist is a social outcast (or is it that he&#039;s most predictable.)

Hard work. but oh so important.

Thank you for taking it on. Reading it was work, but worth the effort and thought.
</description>
		<content:encoded><![CDATA[<p>Social design is tough because it encompasses so much, including the concrete box the designer comes from.</p>
<p>I&#8217;ve always strived to be an individual, but to conform to the norms that make it possible to communicate and relate to others. Those two forces are at odds, The dedicated non-conformist is a social outcast (or is it that he&#8217;s most predictable.)</p>
<p>Hard work. but oh so important.</p>
<p>Thank you for taking it on. Reading it was work, but worth the effort and thought.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ed</title>
		<link>http://alexdc.org/2008/03/social-object-a.html/comment-page-1#comment-290</link>
		<dc:creator>Ed</dc:creator>
		<pubDate>Wed, 19 Mar 2008 01:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://alexdc.org/social-object-and-the-object-centered-environment/#comment-290</guid>
		<description>I thought you were going somewhere else with this piece.  It&#039;s obvious that, if your goal is to increase the size and engagement of your online community, you need to be mindful of certain social design principles.  And it&#039;s valuable to enumerate those.

But I was expecting something different.  How do you select which features are most appropriate for your site?

Backing up the premise a bit: a store isn&#039;t a school isn&#039;t a church and the fundamental attribution error.  I read an implied critique of social networking sites there.

Social sites want to be places where people can express their identities: be themselves.  Everyone is different, so these sites try to be everything to everyone.  They are the store, the school, and the church all rolled into one.  And the hodge-podge of information in my profile is attributed falsely to my personality rather than to my performance in these separate contexts.

Social sites should foster avatar formation instead of identity formation.  Instead of helping people &quot;be themselves&quot;, they should help people &quot;perform well&quot; in a particular context.

So what are the steps to selecting an appropriate feature set for your social site?  First, define your context.  If you&#039;re a virtual beach, are you used for weddings or beach volleyball?

Second, implement the social tools that allow users to perform best in that context.  For example, in my virtual wedding profile I would need a picture of me in a nice suit and a description of how I&#039;m related to the wedding party.  In my virtual volleyball profile - a description of my win-loss record and my team affiliation.

The consequence of doing this incorrectly is that you&#039;ll end up like MyFacebookSpace: wedding photos and volleyball widgets all cluttering up the same profile page, none of which work very well and all of which provide a very confusing impression of my personality.

Returning to your example, I&#039;d rather have a good concrete sandbox than another identity profile.  It would be interesting to have a place where I can act like a tough-as-nails hardass.  The feature set would be better, the niche ad-revenue would be higher, and I can play without having to worry about what my family or coworkers would think.  If I&#039;m so inclined, I can declare this as part of my identity by putting a concrete sandbox widget in my identity profile that users can use to drill down into that aspect of my personality, but I wouldn&#039;t have to.

Using social design just for the sake of improving community in general is not enough.  The hard part is choosing which features are most appropriate for your particular site.  From the first half of this post I gather that social design should be driven primarily by the object in your &quot;object-centered environment&quot;.  Once you&#039;ve defined an interesting social context, then it should be easier to figure out which features would best support a community around it.  Gathering inspiration from actual spaces, like a beach, would be a good start.

</description>
		<content:encoded><![CDATA[<p>I thought you were going somewhere else with this piece.  It&#8217;s obvious that, if your goal is to increase the size and engagement of your online community, you need to be mindful of certain social design principles.  And it&#8217;s valuable to enumerate those.</p>
<p>But I was expecting something different.  How do you select which features are most appropriate for your site?</p>
<p>Backing up the premise a bit: a store isn&#8217;t a school isn&#8217;t a church and the fundamental attribution error.  I read an implied critique of social networking sites there.</p>
<p>Social sites want to be places where people can express their identities: be themselves.  Everyone is different, so these sites try to be everything to everyone.  They are the store, the school, and the church all rolled into one.  And the hodge-podge of information in my profile is attributed falsely to my personality rather than to my performance in these separate contexts.</p>
<p>Social sites should foster avatar formation instead of identity formation.  Instead of helping people &#8220;be themselves&#8221;, they should help people &#8220;perform well&#8221; in a particular context.</p>
<p>So what are the steps to selecting an appropriate feature set for your social site?  First, define your context.  If you&#8217;re a virtual beach, are you used for weddings or beach volleyball?</p>
<p>Second, implement the social tools that allow users to perform best in that context.  For example, in my virtual wedding profile I would need a picture of me in a nice suit and a description of how I&#8217;m related to the wedding party.  In my virtual volleyball profile &#8211; a description of my win-loss record and my team affiliation.</p>
<p>The consequence of doing this incorrectly is that you&#8217;ll end up like MyFacebookSpace: wedding photos and volleyball widgets all cluttering up the same profile page, none of which work very well and all of which provide a very confusing impression of my personality.</p>
<p>Returning to your example, I&#8217;d rather have a good concrete sandbox than another identity profile.  It would be interesting to have a place where I can act like a tough-as-nails hardass.  The feature set would be better, the niche ad-revenue would be higher, and I can play without having to worry about what my family or coworkers would think.  If I&#8217;m so inclined, I can declare this as part of my identity by putting a concrete sandbox widget in my identity profile that users can use to drill down into that aspect of my personality, but I wouldn&#8217;t have to.</p>
<p>Using social design just for the sake of improving community in general is not enough.  The hard part is choosing which features are most appropriate for your particular site.  From the first half of this post I gather that social design should be driven primarily by the object in your &#8220;object-centered environment&#8221;.  Once you&#8217;ve defined an interesting social context, then it should be easier to figure out which features would best support a community around it.  Gathering inspiration from actual spaces, like a beach, would be a good start.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
