Rebuilding the World with Free Everything
by Alex. Average Reading Time: almost 4 minutes.
Panel on Rebuilding the World with Free Everything, with:
- Doc Searls — Linux Journal
- Katherine Druckman — Linux Journal
- William Hurley — evil genius project
- Chris Anderson — Wired Magazine
- Dave Taylor — filmBUZZ
“Free” is the future of business. Steve Larsen says the world has more than 500,000 open source code bases now — all free. That’s a tall challenge for a huge pile of building material. Linux Journal presents a panel of creative hackers and business crafters to discuss constructing the future.
Free as in freedom and free as in beer. Freedom gave us the internet. Free is the title of Chris Anderson’s book.
By giving away content for free, it means more eyeballs. One model for magazines is to lock up content for a time period, say, 30 days; another model is to open up the content immediately, recognizing that a certain percentage of people will like to subscribe to the long form magazine content.
Starbuck’s should give out free iPhone cases with their logo on it. This is a huge marketing opportunity.
There are things that become common knowledge as they evolve. For example, server monitoring has become a free service. Companies in this area are giving away the 90% to concentrate on the 10% of stuff that requires consulting and is profitable.
Was there a connection between “The Long Tail” and “Free”? Definitely. Free is enabled by infinite shelf space. The near-zero marginal cost of an extra Amazon listing enables the “free”. The fascination was in researching the history of a very misunderstood word, which is becoming an economic model and defining business for the next era.
The internet is our biggest marketplace, but we’re just getting our sea legs now and understanding how it works. There is this enormous invisible energy and building materials that are making the surface we’re walking around on. But this is how things work: you invent the medium frst and then figure out how to monetize it later.
Wired Magazine pays among the highest rates in the world: about $3 a word. So an exclusively online publication of Wired would still cost about 50% of a paper publication, because of the human costs.
It’s hard to think about what the premium product should be and what people will pay for. But you can get around this by building the product with the community … and they will give you the business model. Most people understand there is economic reality and that you need to make money: they will accept that the monetization is there. If you build a community first, you build trust and people will be ready to pay money for services.
The patronage model may not work well and is where the “starving artist” comes from. It violates economic principles. In fact, you want the opposite, which is for the market to figure out how much something is worth.
If you’re in a nosedive, “free” is not the problem. The problem is the underlying paper, product or service. Whether it’s free or not is irrelevant.
Not everything has to be a profit center in your business; some things can be loss leaders in order to make money elsewhere.
Reddit accounts for 20M uniques and 40M pages view per month … and costs nothing. This is user-generated content that costs Wired nothing. So Wired has the mass audience with the magazine, and the very specific and granular with Reddit.
In the coming years, as bandwidth increases, there will be a complete breakdown of the movie distribution model.
The monetization of free is difficult. For example, someone needs to click on adwords in order to make some money. But this is just a problem of content. If you have nice content that’s updated consistently, you should be getting good CPM rates. Google sinks or swims based on their abilty to match ads to content.
How to combat misconception that just because the software is free, the services are not? The answer is to disappoint people and to say no.
It is factually true that micro-payments have failed to date. One of the reasons is that the process of paying is so high. If the transaction were less difficult, there would be more micropayments.
How can free apply to products with a very high cost base? There is a company that gives away electric cars and sells you the electricity. There are a lot of monetization opportunities in services as well.
Open question: would the iTunes store make more money if Apple just gave away iPods for free?
Another model is to give away free derivatives of work. The problem will be distribution for the free stuff. How do you incentivize distributors?


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